Monday, December 28, 2009

Avatar



Avatar is truly a complete new sensation. You've never experienced anything like it, and neither has anyone else.

Maybe you don’t like some of the films by writer-director Cameron. He has always been a visionary in terms of film technology, as his pioneering computer-generated effects in "The Abyss" and "Terminator 2: Judgment Day" testify. He is not a director you want to underestimate, and with "Avatar's" story of futurist adventures on a moon called Pandora, he restores a sense of wonder to the moviegoing experience that has been missing for far too long.

An extraordinary act of visual imagination, "Avatar" is not the first of the new generation of 3-D films. It is a film for all ages, for moviegoers that understand digital filmmaking or not. We are approaching a moment where digital animation techniques could begin to blend with traditional filming techniques and finally search for more interesting narratives.

This film confirms the notion that we live in an era of that takes pleasure in spectacle. We are looking to be completely stimulated this is the new operatic experience the new film experience.

A very complicated film about 2,000 people worked on the project for three years and estimates a budget in the neighborhood of $300 million. Cameron began thinking about the film 15 years ago and had to wait until either his company or someone else's invented the numerous technologies and cameras.


It's not only in 3-D that "Avatar" makes great strides, it's also in refining a technology called motion capture, which involves filming actors wearing sensors and then running the result through CGI computers. Cameron's version, which he's renamed "performance capture," has been used to take the inhabitants of Pandora, 10-foot-tall creatures with yellow cat's eyes, long tails and blue translucent skin called the Na'vi, and make them appear as completely real as the film's human characters
 

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